Portal 2 Crouch Jump

Posted By admin On 19.10.19

Don't take too long going through portals. Never ever stop in the middle of a portal. Never hang in portals. Always jump + crouch through the portals to ensure you pass through them.

Contents.RulesNot a Glitch. Involves jump in Chamber 8(goo) and chamber 17(companion cube).Glitch.

Turret killed Glados. Shoot through Tube.,ASH. Portal under door (in impossible chamber). Item Climbing.Written Guide (uses old rules, FIX THIS) Chamber 0Yup.Chamber 1Air strafe around corner.

When jumping down, you should almost hit corner.Chamber 2Enter portal at an angle, jump over pedestal, shoot portal on ground, and then crouch-walk into it.Chamber 3Portal on wall opposite of elevator. Stand next to it, look right, hold left. Don't re-enter too fast when you shoot a portal next to exit.

Do not portal walls of exit hallway.Chamber 4Get to the pit and portal the third dark square diagonal from the top left. Face up and shoot portal next to door door as you walk back to button.Chamber 5Portal on wall before entering room, wait for orange. After entering, jump and portal under cube in pit. Throw onto button. Portal next to next cube.Chamber 6Before doors open, angle yourself toward orange portal. Jump/BHop(no crouch) towards orange portal while portaling the ceiling closest to the lift. Go past orange portal, and then enter.

Crouch before or after entering the portal.Chamber 7Portal just behind energy ball receiver. Walk backwards heading straight for orange. When five steps have entering your view, crouch-jump the rest of the way. As soon as you enter, shoot a portal as close to the metal grid as you can roughly straight in front of you.

Hold back-right until entering portal again.Chamber 8Portal the top-right most corner of the left wall. Jump to platform where orange portal is. Conocophillips credit card. Jump-crouch into orange to land on the wall piece slightly sticking out. Hit jump again immediately and air strafe onto platform.Chamber 9Portal behind where cube lands.

Take cube in. Portal into next room.Chamber 10Walk to cliff. Portal under you. When entering next room, go slightly left. Jump into pit avoiding the diving board and portal. When entering third room, look up immediately at thing that moves. Once activated, jump to bottom of pit.

Portal onto moving wall then enter orange.Chamber 11Portal floor or wall next to elevator. Enter, then portal next to the door. Jump to portal gun. Hit button that appears, portalA into room that opens. PortalB somewhere close to the water and jump in.Chamber 12PortalB on wall that isn't sticking out. Jump into pit. PortalA under self.

As soon at you enter, PortalA onto the obvious wall and then portalB under self again. Once the wall finishes raising, portalA it, when jump into pit and portalB. Once entered, air strafe left to try and hit ceiling.Chamber 13PortalA behind cube, portalB somewhere close to you (preferably the wall).

Retrieve cube put on button. PortalA onto bright, white square in next room. Take cube and enter. Place cube on button. Jump to n ext button.

Portal into exit hallway.Chamber 14PortalA on ceiling as soon as doors open as centered and close to elevator as possible. PortalB on the second to last cross in the tiny hallway. As soon as you jump into the portal, shoot portalA near the lift, but not too close as you can hit under it.Chamber 15Use portals to advance along hallways in this chamber where it is faster than walking. In the first room, just fling over the barrier in the normal way.In the second room, place portals quickly and accurately and move through the material emancipation grille the instant that the energy pellet is clear of the portal and heading for the area with the receiver.

Once inside, again place portals quickly and accurately. If you miss, you'll have to wait for the pellet to bounce and come around again. Head towards the exit as soon as the pellet emerges from the portal above the receiver, place a portal in the wall above and behind the descending platform and drop into the other portal placed in the floor. Turn left, portal to the panel above the door and move backwards into the next room.In the third room, back up until you can place a portal (orange) on the high panel, then go forwards, swinging right, into the side room. At the pit, place the other portal (blue) on the floor and fall straight into it, without jumping. As you emerge from the orange portal, re-place the blue portal on the floor just inside the area that accepts portals. This is the standard solution, but in a speed-run you need to get it right first time and minimize walking.Once over the barrier into the fourth room, do not fling over the barrier there.

It is not necessary to start the moving platform. Instead, use to reach the final room. Place blue to the left of the opening to the tunnel and orange on the far wall as you look into the tunnel. Peek through the blue portal, facing to the left, and move the orange portal to the wall now facing you. Again, peek through the blue portal, this time facing to the right, and move the orange portal to the floor of the last room.

Do not put the portal in the middle of the floor, or you may get killed by the energy pellet, but place it to one side. From the blue portal, go through to the last room.It is not necessary to solve the puzzle in this room; you can fling directly up to the exit. Place the orange portal on the floor alongside the base of the piston platform. Place the blue portal in the ceiling nearby, over an area of floor that accepts portals. Drop through orange and move the blue portal to the floor directly under you as you fall. As you come up through orange, get your bearings and air-strafe onto the platform and walk out.Chamber 16Place both portals as soon as you exit elevator for convenience.

Portal under first turret; jump over portal. PortalA wall closest to door. PortalB behind second turret. Enter portal.

PortalA to the other side of the hallway. Get a cube and throw it at third turret. Portal over fourth turret and drop onto it.

Portal into next room behind the next two turrets. PortalB behind the leftmost turret in the button room. Enter behind, immediately portalA behind the turret next to the glass. Walk backwards into portalB while grabbing and throwing the 'leftmost' turret. Pick up window turret and throw at last turret. Skip next room by portaling into last room.Chamber 17Get up top as fast as possible.

When entering second hallway, you should see energy ball in front of you. When you get to the end, set up to have that energy ball go into the receiver in the next room. Then use the cube to activate the receiver in the small room. Once platforms are set, air strafe to victory.Chamber 18PortalA in exit doorway. PortalB on the ceiling.

Enter; portalB low on the wall. Jump for portalB, and at the same time, portalA on the ceiling over the fourth platform. Proceed normally until you activate the button.

Go under the piston and out. Walk towards the drop making sure to put a portal once the wall has raised. Continue normally. Upon putting the cube on the button, portalA above the door. Then drop to the platform between button and door.

While you are dropping, you can attempt to portalA to the ceiling at the end of the hallway. Doesn't make too much of a difference.Chamber 19/Escape 1(0)Portal way to the button. Then drop onto the light pillars and repeat. Continue normally.

After dropping down the elevator shaft, find the stairs not next to the pistons. Run into the corner where a metal bar meets with the floor. As you're running into that corner, jump slightly and stop running. Portal into the room you are headed into.Escape 2(1)Upon entering the next room, portalA the very top of the wall above the first left piston. PortalB and enter and upon doing so, portalA into the hallway you are headed to. Then turn left and portalB the wall above the green bars and enter. Next room, face first right piston, move backwards and look up onto the wall in the upper level.

PortalA top of wall, but not to close to the right wall. Enter, portalB before you hit the floor. Continue normally until next big room. Portal to the highest part of the wall. A portal can be shot through the piston even if it is extended. If the piston is extended, make an accurate shot to the wall above the hole you are headed to.

Portal 2 Crouch Jump 2017

If not extended, just get as close as possible. Move quick to the next piston. Portal to the spot above where it hits and then run back and portal onto the wall and enter. If you think you won't make it, don't take the risk. Continue normally until ambushing the lone turret.

Place a portal on the cross in front of the generator. Jump out of the room and enter portal.

Portal onto the angled wall as soon as you enter. Continue normally until after breaking the third window with the rocket turret. Portal the top-right of the wall to left of the vent. Jump into a portal on the floor with a running start and crouch as soon as you enter. Continue normally.Escape 3(2)PortalA where the top-most turret is aiming. Enter and portalB in the center of the tiny bridge.

PortalA onto the platform when you enter. Enter portalB.

Jump into portalB and onto catwalk. Continue until GladOs' hallway.

PortalA near the beginning of the hallway then stand before the energy field until the turret shoots off her cores. Enter room, portalA near pipe at the top of the wall to the right. Jump into portalB. PortalA to normal spot to get the core on top. Jump and then shoot portalB under you.

Jump down to third core. Gather cores together, preferably to the left of the incinerator room. Gather final(first) core, portalB on top of wall behind incinerator, and finally destroy everything.

.Sluice AreaAfter a longer fall (maybe this is where the chapter got its name from.) together with GLaDOS on the potato battery you finally reach the ground anda raven catches GLaDOS. So follow the only way possible, once you can't go on normally there is always a wall that can be used to place a portal near.Sometimes a bit higher up. Isn't this Portal 2 walkthrough helpful in guiding you along here? Well, if you can't find the way though here on yourown you are playing the wrong game. And you already came so far. At the end you are standing in front of one of these huge pillars with the scaffolding around them and a wall with 'Condemned TestingArea' written on it.

Just opposite this wall is the concrete wall for the portal and left above this yellow painted wall on the pillar is the otherconcrete wall for portal number 2. Walk along the walkway and portal down and then follow the 'Do not Enter' signs. Makes perfect sense. Follow thepipe here to reach the huge sluice door.

Use the switch to get even closer.And suddenly this walkthrough for Portal 2 is becoming really helpful again.to open the sluice door you have to push a switch in both of these small houses to the right and to the left of the sluice door in a short timeframe.Sounds impossible but now we have to start thinking with portals. Shoot the orange portal to the wall right in front of you so that you can reach it and then shoot theblue portal a bit above the stairs to the house on the left. Go through the portal and enter the house.

Shoot the blue portal to the back wall in here,then walk out and shoot the orange portal above the stairs to the house on the right side, well, on the opposing wall. Go through the portal and thenenter the house on the right. Place the orange portal on the backwall here too and then press the button, walk through the portal and press the otherbutton and voila, the sluice door opens. The door it reveals also justifies the enormous size of the sluice door.Tower Area / Pump Station AlphaAnd now we are on the other side of the sluice and here is water. So we can't go any deeper. But who knows what the game has planned for us.

So followthe walkway along the waterline towards the tower (that we will climb up later on) and up the stairs. Do you see the broken door where you can havea look inside?

Shoot a portal inside and one on the wall out here and we are in. Pull the lever in the hallway and you are in a new room with newriddles.Once you enter you see the elevated room to the right where Enter is written above the door. This is where you have to go.

But getting there is notthat easy. But I will explain it to you anyways. Shoot a portal somewhere on the ground on one of the concrete plates here, and the second portal goesway up there to the small quadratic concrete wall left above the tunnel opening. Jump into the portal on the ground and you are up there already.From up there you shoot a portal to the only small slope directly under the quadratic concrete wall up here. Then find the concrete plates on the groundunder the walkway. Jump down onto them and while you are falling down shoot the portal under your feet so that you land in the portal. You are thrownthrough the old aperture science sign directly to the door you want to reach.Here you can read about Cave Johnson in the old newspaper article from 1947 or something (everything looks very old down here) and find out, that youare probably in an old salt mine in Michigan and that Cave Johnson is the founder of Aperture Science and always and forever did weird experiments to and onpeople.

But enough of the history, on with the Portal 2 walkthrough. Walk through the door and jump over to the tower.Press the button and up we go. Take a look around. Uphere is an entrance to the Pump Station Alpha and right across the area are some doors.There is a concrete slope above the left door, so shoota portal on this slope and then you walk down on level on the tower. Here you can look down the elevator shaft, jump down and shoot a portal to theground, right under your feet. This will throw you to the door to the pump station alpha.If you portal over to the balcony with the 3 doors you will notice they have the word VITRIFIED written on them If you try to openthem you can hear another message from Cave Johnson.

And 3 more activated door with the word VITRIFIED on themgive you a trophy, but these doors can be found at the end of the chapter.In here you push the switch to activate the gel and then you portal up to the exit. But hey, the walkway is broken, but don't worry, you can just walkover the pipes full of gel to the exit. Strange that everything here still works, but on we go, right into the first test sphere.Test Sphere 01In the first test chamber, that is called 1953 01 you get to know the blue Repulsion Gel.

This helps you with jumping real high. Get used to the blue Repulsion Gel, from now onyou will find it quite often in this Portal 2 guide and in the game itself.So drop down on it and jump to the other side.

From hereyou can see a wall above your head where you can portal to. So portal up there to the switch on the ground.

Use the blue ex-pudding-gel to jump overto the push button on the other side. Push the button and you will get an oldschool companion cube.

Get this cube and place it on the red switch onthe ground and leave through the now open door.We are now between two test chambers. But the way to the next chamber is broken, so shoot a portal above the sign telling you to go to the right andanother portal to the pillar here around the corner. From up there go to the right and you can enter the second test chamber in sphere numero uno.Place a portal above the moving wagon to your right and then use the blue repulsion gel to jump on the ledge behind the gel. Now place a portal on thewall here and look inside until you see the wagon move under it. Then you jump on the wagon of course and grab the vintage cube.

With the cube in yourhands you get to the ledge again and now you shoot a portal to the opposing wall and get there to the red switch on the ground where you can put thevintage companion cube. This opens another concrete wall which you can use to jump to the second part of this chamber via the blue gel.Here you just have to jump against the blue gel on the wall and you will bounce from wall to wall to the other end of the room. Watch out, don't fallinto the hole. Get the cube from here and bounce all the way back. And now be careful not to walk through the blue energy field with the vintage cubein your hands or it will crumble to dust. So put the cube on the red switch on the ground and the next concrete wall opens up. And from up there you canjump through to the exit.Test Sphere 02Welcome to test sphere 1957.

Well, at the ende there is 1957 02 written on it, and because everything in here is broken already the 1957 01 is sunk tounknown grounds already. But this doesn't matter, we have to go through there.

Jump down and find a way across the water via the broken things inthe water. Once you are standing on the platform shoot a portal high up one of these pillars, there is only one part where it is possible, and use oneof the walls down here to get up there. Up on the pillar you can see into the next test chamber, shoot a portal on the ground in there and one to thewall next to you and enter the test chamber.Now we have to think outside the box a bit. Place a blue portal under the Repulsion Gel dispenser and press the button in front of it. The gel starts to flow.Now place orange portals on various places on the walls so that the blue gel is everywhere in the room. After this use the gel to jump up thesestair like platforms two times.Up here you can see that the passage to the exit was destroyed. So turn around and notice the blue energy field.

Putan orange portal on the step in front of it. Once the gel bubble is through the portal place it somewhere else so that the gel hits the step when coming back. Now youcan jump to the step covered in blue gel from up here and again jump up one more step and through the force field.

Your old portals are gone, but nevermind.Lay an orange portal on the slope behind the energy field and put the blue portal under the gel dispenser again. The gel will produce a nice gel staintowards the exit. Jump down from here and place a blue portal where you will land and you will be thrown through the air right to the blue gel stainand onwards towards the exit. Voila.Test Sphere 03This test chamber has the number 1958 27.

The 27 is written really big.The big trick about this chamber is finding the button. The button is opposit the blue energy field you just entered through. High on the wall.

So putthe blue portal to the ground in front of the button and the orange portal there where the blue gel runs down. Once the blob of blue gel is through theportals put the blue portal to the wall opposite the water dripping down. The wall that is a bit off, small and fenced off. Now use the stain the blue gelmade in front of the button to jump up to the button and of course press the button. The water flow will stop and the blue gel coming from the fencedoff wall will make a blue gel stain right where the water would flow. So be quick and jump up the huge step before the water flow returns and washesaway the rain, uhm, blue gel.

Now enter the next test chamber in this sphere through the blue force field.Here you put a portal to the slope and of course another portal under the slowly dripping blue gel flow. Now it takes some time until the wall up thereis really dirty with the blue gel, but then we can go on. Use the portals to get up as high as you can in this room, there are even crates to step onup there. Once you are high up there put one portal on the slanted wall and the other portal on the ground, right where you are jumping now. Your momentumwill catapult you out of the slope wall portal and onto the blue gel on the wall and this bounces you back and you are through a blue energy fieldand in the next chamber already.Just after you leave the blue energy field shoot the orange portal to the place where the blue gel hits the ground in the chamber you were in justa minute ago (or longer.). You can make good use of that now.

Place the blue portal high on the wall just like shown in the picture here and itwill spill the blue gel on the slope on the other pillar. Now you just have to place the orange portal on the ground deep down right in front of youand jump through it. You are catapulted to the blue gel and bounced back and onto a railway high up. Here you use the portals to get up to an even higherrailway and from there you enter another new chamber.So we are now in chamber 1958 28. Here you see a locked away Vintage Companion Cube. But even old cubes want to be free. So help this cube.

Portal

Put a blue portal under the blue gel flow andthe orange portal right above the vintage cube. Now the Vintage Companion Cube starts bouncing around because the blue gel is smeared on it. After sometime the glass cage breaks and now you have to catch the vintage cube.

After you got it carry it to the water and wash it, otherwise you wouldn't beable to put it down somewhere without the cube jumping away again. So put the clean vintage cube on the red switch on the ground. The elevator to the exit come downto you but you can't reach it yet.

So place the orange portal on the ground in front of the elevator and as soon as enough of the blue gel has passedthrough the portal put the orange portal somewhere else. Now you can jump up to the elevator, but it won't move yet. Just shoot the orange portal abovethe red switch and as soon as the gel hits the cube again the cube starts jumping around again and the elevator moves up and you can leave this sphere.Pump Station BetaEven though you can read the nice word Exit right in front of you it is way too early to get excited for an exit.

You better turn to the left and look at the pumpstation beta. 1971 is also written on it in huge letters.Here you shoot a portal a bit above the metal walkway going around the pump station beta building. Now enter the cave where the exit should be, if youwant take a look around, but the portal to the pump station has to be placed near the entrance to the cave, there is no other wall that can hold a portalnear.Walk along the metal walkway until you enter the pump station beta. Here you use portals again to get to the walkway high up on the wall. Now look downfrom here and you will see two areas on the ground that can hold a portal.

Shoot a portal on each of them and jump into the one near to the walkway. Nowthe portals are throwing you out, taking turns. When you jump out of the portal farther away from the metal walkway you just jumped from you will see a concretewall that can hold a portal right above the pump for the blue gel. Shoot the portal needed to this piece on the wall and get thrown to the walkway atthe bureau and control rooms. Here you turn on the blue gel for the next area and you turn on the orange gel too.

After doing that the door to the nextarea opens up. You enter a wide area through this door.Control RoomSadly the ground floor of the control room has nothing of interest inside, so you need to get higher(and set the night on fire). Use portals to reach themetal walkway on the opposing side of the huge abyss. Up here there is also nothing of interest, so put a portal on the ground right in front of the metalwalkway and the other portal on the slope to the right (seen from up on the metal walkway). The portal on the slope has to be on the right sideof the pipe and on the highest possible position. Now jump into the portal on the ground and with the momentum from the jump you can reach the roof ofthe control room building without a problem.

And here a door is already open for you.Oh, what is this? The bird, that stole GLaDOS at the beginning of this chapter has its nest here and GLaDOS is in this nest, still attached to the potato.GLaDOS is still talking rubbish, but we pick her up anyways. She tells us, that Wheatley will destroy the whole Aperture Science lab complex within anhour if noone stops him, so we should plug GLaDOS back into the aperture main computer and she will let us go. Well, do we have a choice.?Luckily GLaDOS is placed on the button controlling the elevator and as soon as you pick her up the elevator moves up. Now we have to get back onto themetal walkway again and place a portal high up on the wall directly opposit of the elevator. If you now jump into the portal on the ground the momentumwill throw you onto the walkway leading to the elevator to another test sphere.

And the next test sphere is already in the next chapter of Portal 2and you can read all about the next chapter on the next page.But let me tell you a secret before that (that also earns you 2 trophys). If you enter the room at the end of the metalwalkway there is a door hidden behind a cupboard in the rear left edge. If you jump on the trash in front of it, the door opensup for you.

Just follow the images you see when you click on the image to the left of this text here. ContentIn this hallway behind the dooryou can find the last 3 doors with the word VITRIFIED written on them. Try to open them and you will hear 3 more messagesfrom Cave Johnson and you also earn the trophy door price. The other 3 doors you need are found at the beginning ofthis chapter around the tower.And when leaving the hallway you enter a long wide open room, an empty hall with a live safer on the ground with the word BOREALIS writtenon it that nets you the Ship Overboard trophy. And now get into the next chapter!