Mount And Blade Warband Own Kingdom

Posted By admin On 21.10.19

A player's own kingdom, consisting of, and their respective villages.Founding your own kingdom is a feature new to. It is the ability to set yourself up as a king or queen of your own fully fledged. Trying to conquer land in the original while being unaffiliated with a leader shows a long text stating that you are a 'commoner' and have no right to be 'treated as a king'.All have a claim to the throne of.

  1. Mount And Blade Kingdoms
  2. Mount And Blade Warband Honor
  3. Mount And Blade Warband How To Become King Of An Existing Faction

Aug 07, 2016  Mount & Blade: Warband. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I reccommend reading a guide for starting your own kingdom, and about 200+ men, maybe less if you want to gamble leaving your castle empty when you take your 2nd. You can also make it easier to start by lowering damage taken under options.

In addition to the player's struggles to become supreme ruler of their own territory, should they wish to do so, they must also compete for the title of. Contents Becoming a MonarchBefore you start your own kingdom, make sure you have a lot of, either or dishonor (depending on your liking and desired relations), and especially, a lot of. When starting the game, it is best to first be a of another kingdom, and when you are powerful, revolt and start your own kingdom. This gives you a chance to make friends, who will become your vassals. Also, it will give you a fair fight when you start; a level 5 king is not going to be popular or effective, at least level 20 is recomended.The first requirement of ascending to the throne is that you cannot be tied to another. In other words, you must not be part of a rebellion or a vassal of one of the current.

If you already are, there are three ways out: ask to be released from your oath, be denied a fief you requested and dispute the judgment by force, or ask your husband to join you in a rebellion ( only). If you are currently questing for a claimant, you can convince the claimant to abandon the rebellion, and you will take over the entire territory you conquered for them (you will receive the ability to rename your faction and give fiefs to your companions).If you did not manage to secede from your liege with lands and are a landless unaffiliated person, all that is required is to start conquering.

You will have to be at war with a faction to conquer its fiefs. Having solved a dispute over a fief by force or starting a rebellion will lead to war with the faction you're in. If you're not currently at war or in any faction, you can attack a lord or monarch to go to war with the faction; consider that you will lose a lot of relationship points with the monarch, making him your enemy.

It is advisable to attack a from the faction you wish to conquer. You will be able to conquer lands of the faction(s) you are at war with. Once you have a castle or town you will be given the opportunity to name your new faction and begin your rule.A good strategy can be to wait until a castle or town has just been captured and then siege it, as it will only have a small garrison of around 50-60 troops for castles and 80-90 troops for towns. This is useful as you will be fighting with no allies for your first siege.Note: You cannot attack the castles or towns of a faction with which you do not have a negative relation. If you attack a lord, village, peasant, or caravan, you will lose relation with their faction and will then have the option to besiege castles and towns of that faction.Ruling Your CourtWhen you start your own kingdom, you will be told that a court has been set up in your kingdom's capital. This capital is automatically assigned to the first town or castle you obtained and still possess. If you do not have any towns, the court will be held in the first castle you obtained.

The court can be moved at any time, though certain materials are required ( and ).The court is where your main affairs are conducted, where your minister stays, and where vassals go if they wish to join your kingdom. The court is where all decisions are made, from giving fiefs to vassals to choosing a new to conquer foreign lands.The Minister and Ruling OptionsAs ruler, you have many new options.

Your first task is to appoint a minister to look after your lands; this can be a, a , or even a prominent local (randomly generated NPC). However, it is not advisable to choose the prominent local, as you will be unable to take full advantage of minister features (companions are automatically chosen if you have them in your party). By talking to this minister, you can conduct different affairs of state. Diplomats can be dispatched to the other factions to delcare war or attempt to get other monarchs to recognize your legitimacy. Fiefs can be distributed amongst your vassals, and the current marshall and minister can be changed. If you chose the prominent local, you will only have the option to change the marshall and minister.If you choose one of your companions as minister, you may swap them back into your party at any time. It is common among players to appoint a companion that doesn't get along well in the group as minister, as they will no longer quarrel with other companions.Vassals Joining the KingdomLord Doru wishes to join the players faction.

Note the change in Lord Doru's prefix before you even allow him in the kingdom.As a ruler you will often find landless lords from other kingdoms in your court, hoping to become your vassal. This can happen at random for the most part, but it is also heavily influenced by their personality, their experience with their last kingdom, your, and how many unassigned fiefs you have. You can try to get other nobles to defect to your cause, but do not expect a high success rate; while the nobles may dislike their current ruler, most dislike being branded a traitor even more. Much like recruiting lords for a claimant's cause, trying to get other lords to join your kingdom is heavily dependent on renown, number and location of fiefs, kingdom's total troop size, affection, your, your level, and mere chance.You may also grant one of your companions a fief, automatically making them one of your vassals.

They will leave your party. While companions can become your most loyal lords, you are also making the choice to remove a customizable, powerful ever-growing troop from your party. On the other hand, you will have that powerful companion with another army in the field at your disposal.

Be careful when appointing companions as lords, as two who don't like each other may carry their grudges into the field, allowing one to possibly defect to another kingdom. Also, appointing a commoner hero as a vassal will cause a large, retroactive penalty in relations to most of your current and even future vassals. It is recommended to make someone of noble blood a vassal. However, most of them will only recruit faction-specific troops (e.g.

Matheld will only recruit Nordic units), so if you don't want a vassal recruiting say, Khergits only, and you think it is worth it, appoint a commoner instead. You could also consider Rolf and Lezalit as vassals: they are both non-faction-specific nobles.Relations With Your VassalsAs a ruler of your newly founded kingdom, you will find the game even more challenging. As a vassal, one of your ally lords defecting to an enemy can be a positive thing, allowing you to capture their fiefs and possibly claim them for yourself.

When you are king/queen this changes dramatically - you'll need to keep a watch on your vassals' 'relation to their liege' (open 'notes', go to characters and select the lord). You cannot keep every and all lords happy, as some will like honor while others will dislike honor. You must choose carefully. Even former companions may defect to another kingdom, and with this you lose the fiefs they hold to the kingdom they defect to. However, taking action and preemptively removing the vassal from his post will anger the other lords of your kingdom, so the more lords you have, the harder it becomes to rule your kingdom.

When you are at the near-end of the game and have only one or two kingdoms left to conquer, the number of vassals of the rival kingdom(s) will be incredibly high compared to the early start. At this point you must be ready to face armies of 4000+ men, but when done correctly you can easily muster a force of 6000+ men, depending on the number of vassals you have.Capturing other lords is not recommended, as this will lower relations with these lords and make it harder for you to convert them to your cause. Not all lords like this idea but the majority will thank you, and when you reach +50 relations with a given lord getting them to defect to your side will be fairly easy, but it is also dependent upon the relationship they have with their current liege.The more vassals you have, the more your vassals will fight amongst themselves, weakening your nation from within. Try to resolve fights amongst your vassals and hold regular feasts to improve your relations with the lords of your realm. Listen to your current lords when giving out new fiefs to your vassals.

Each time you give away fiefs your relation with all the lords who disagree with your decision will drop by 1 to 3, and in the long run this can destroy your nation by causing your vassals to defect to your rivals. Since the size of a lord's army is directly proportional to the number and wealth of his fiefs, it can be beneficial to only have a few lords, but give them many lands. This avoids the problem of having lords who are likely to rebel, without sacrificing the strength of your realm too much.Managing the relationship with your lords is difficult but can be coordinated with a little thought. Giving a lord (not a companion) a fief will increase the relationship with the lord by 10 but reduce your relationship with all other Lords by one or two. If a lord is defeated in battle you will lose one or two relationship with him as well.

Giving yourself fiefs gives no negative or positive relationship with any lord.Certain Lords will lose relationship points faster than others: it is a good idea to give any 'danger' Lords only village fiefs, so that if they defect there is no loss of land, as the village is tied to its castle or town.Tips and Tricks. Use opportunities! If you find a castle/town with a garrison of around 100 or less, take it! If the faction owning the town is being ripped to shreds by other factions, even better!

Know the flow of war, and when factions are weak, use that opportunity to get a head-start on your kingdom. However, you may be at war with two factions as the faction it is originally from will declare war to 'regain lost territory' (shown below).

When taking your first settlement, target a location in which the current owner was also the initial owner at the start of the game. This will make other kingdoms less likely to invade you. For example, if you take from the, the Rhodoks will retaliate, but the will probably also declare war against you to take their city back or 'regain lost territory', leaving you at war with two factions. Also, the Nords are known to declare war to cleave power from another faction. There is a chance you can persuade a lord to defect to your kingdom before you have a kingdom at all, if you can persuade a lord who owns a town, you can defend a +300 garrison town instead of the 0 garrison you get when you conquer a town, making your early kingdom easier to defend. Try to convince a lord who owns a strong town, likes you, and has a negative relationship with the current liege. If you have lords seeking to join your faction whom you don't want to accept (e.g.

Because their personality makes them more trouble than they are worth), instead of telling them their service is not needed and driving them to another faction, just ignore them, at least until your throne room is so full that you have to talk to some of them to make room for lords you want to let into the faction. The more potential enemies you can keep off the field, the better.

Categories:Items, Graphics, and Sound: Mods that just change the aesthetics of the game but no actual gameplayGameplay Mechanics: Like the name suggests, mods that change the mechanics but not story.Modules: These mods add to the basic game such as new lads or factions but stay in the original format.Complete Overhauls: These are the mods that change everything about the game, some of these are completely new games with their own storyline and maps. The only similarity is that you are still assembling your warband and setting out to conquer.Multiplayer Mods: These mods add to the online multiplayer experiences, either as battles or sometimes stories. Go out and conquer with your friends.Up-and-Coming Mods: These mods are no out just yet but get excited because they look cool and sound promising.Note: This list is oldest to newest. If you have played M&B:W in the past and just want to see what’s new coming into 2019, start at the end of each section. If you just bought the game in a steam sale and what to see all it has to offer, start at the top. Items, Graphics, and Sound 25. Expanded HorizonsJust makes you want to say, “Hidalgo, bring me that horizon”Sometimes when playing Mount and Blade, you feel like you’re in a box.

The maps a pretty clear boundaries and you often run into the invisible wall. This mod doesn’t remove that wall but makes the scenery past it more realistic. It takes out the obvious barriers and expands your horizons to see the beautiful landscape you are fighting to defend.Why you should use this mod:. This mod brings that horizon to you. Added beauty to the game. Increased realismHow this mod makes things fun:. Improves the escapism.

Makes the world feel more open. Enhances the illusion of large fields of battleGet the modIt looks both massive, and beautiful!

SweetfxmodThis is the sort of glade I’d much rather nap in than fight a bloody battle.Sweetfxmod is a graphics overhaul. More than just a retexture, it changes most aspects of the visual quality of the game. Gone are the days of matte fields and trees, you can actually see individual plants and leaves on the trees, and the clouds actually look like clouds. Also since this one replaces the old textures instead of adding to them, it doesn’t slow your gameplay or frames per second at all.Why you should use this mod:.

No reduction in FPS. You can see plants. Every part of the game looks betterHow this mod makes things fun.

Clouds actually look like clouds instead of grey blobs. Adds to the realism of glorious battles. The backdrop is more enticingGet the modI love the way this high definition mod enhances the light. New Textures Mount and Blade Warband.

Heads will roll with this mod. If you love the combat of the original game but thought that there could be a little more head slicing action, or you wanted to harness your inner wookie and rip some arms off then this is the mod for you. Now you can lop off heads and cut off arms and legs with just a stroke of your sword. It also comes with all the blood entailed in decapitation.Why you should use this mod:. Cut off arms. Cut off legs.

Cut off headsHow this mod makes things fun:. All the blood and gore that comes with decapitation.

Dismemberment is always fun in video games, less so in real life. Don’t try this at home unless it involves installing this mod and playing this wonderful game.Get the modOut of frame there’s an angry queen screaming, “Off with his head!” Modules 21. Warband Enhanced. Warband Enchanced adds three wonderful mods together to make the basic warband experience better all around. It adds Diplomacy, Freelancer, and PBOD as well as some new features.

That means when playing the base game you will have specific stats on faction relations in a spreadsheet from Diplomacy, the ability to join another lord’s army and work up in the ranks and experience from Freelancer, and Pre-Battle Orders & Deployment, allows you to set up your warbands precisely before the battle even begins. Once you play with this mod the game just is not the same without it.Why you should use this mod. Improved recruitment system.

You can choose a culture as a king. Purple bandits are easier to identifyHow this mod makes things fun. Better loot to find. 1000xp from winning tournaments. All the prisoners (ten per rank)Get the mod here -Now you can actually see where you stand, numerically with each faction and where they stand with each other. Rigale Increased RPG features and world interactions Mod. 'I have a unicorn, a magical bow, and a quiver of plently' What else do you need for a fantasy game?As if Mount and Blade: Warband wasn’t already an open world RPG game, Rigale increases the non warband-related RPG features.

Rigale adds an in depth crafting system, guilds, harvesting, mining, and more. Not to mention the ability to create custom settlements. Be careful though, in order to balance all these new bonuses to the game, it also introduces a epidemic system. So now you get to run from the plague just like in the real dark ages.Why you should use this mod:. Crafting, exploration, guilds, etc.

Custom settlements. New skills like Leatherworking etc.How this mod makes things fun:. Outrun the black death. Pay attention to weariness. Bard and shaman skillsGet the modBesides the awesome script, it gives you a lot more RPG options to do in town.

Calradian CrusadersSoon, you too, will be on a boat.Calradian Crusaders is really a conglomerate of other awesome mods to M&B:W like Diplomacy, Seafaring, and much, much more. This compilation of mods is used to give the player the feeling of joining the Crusades. Load your galley and set sail for the middle east, Jerusalem awaits! Although it might not actually include Jerusalem, it does include piracy, and a whole bunch of new castles to check out and conquer, (not necessarily in that order).Why you should use this mod:. Includes a whole bunch of great mods. Freelancer 1.51.

Custom CommanderHow this mod makes things fun:. Piracy. Holy warfare.

Build your own forts and settlementsGet the mod here -Just aim for the target, it's easy. The pointy end goes into the other guy. The Last Age of CalradiaYou get to play as a race with a face not even a mother could love.The Last Age of Calradia restylizes Claradia to look like Middle Earth. It’s a module and not an overhaul because it just adds to the base game and map to make it look and feel a little more like the world from Lord of the Rings. They also added the Uruk-Hai based race, Molor, to the south with the Rhodoks so you can play as the bad guys or join the Calradians against the Molor race.Why you should use this mod:. A healthy mix of Warband and LOTR. New Race.

New stakes to fight against a physically superior raceHow this mod makes things fun:. Play as an Uruk. Cool new Uruk weapons. They have a cave TrollGet the modThey have a cave troll too 17. DiversityThey wouldn’t be new nobles without their new noble steeds!Diversity adds so much to the game it almost feels like more than just just a module. If you loved the original game but want more and different units, troop trees, and factions then this mod is right up your alley.

Recover my files v6 3.2 key terms. Recover My Files v6 Full Crack + License KEY. There are occasions where one mistakenly deletes a file or folder with “Shift + Delete” or your Microsoft Office Word crashes while in use and the files being worked on is lost and there is no recovery option to get back your changes. Another rampant source of data loss is when a partition is.

This mod just adds a whole bunch of, well, diversity, to the options of your troops to the base game. Also it changes your starting equipment so every new character actually feels new.Why you should use this mod. New noble, mercenary and commoner troops. New troop trees.

Mount And Blade Kingdoms

Traveller encounters in taverns are now named!How this mod makes things fun:. Two hostile factions means you have someone to fight right away!. New NPC’s to hire or sell into slavery. Better reward for tournamentsGet the mod 16. Native - Enhanced EditionNothing says enhanced like a crossbow bolt to the neck.The Enhanced Edition adds a number of aspects to the game that improve upon the base game, such as assassinations of lords, making wagon trains, and crafting items within towns. When you play with Enhanced Edition if feels like the game should have had these additions in the first place and they all fit in seamlessly.

It also gives you menus to turn on, or off, most of the aspects that it adds to the game. Even though it adds a whole bunch of new material to the game you can just apply what you want to use by turning off these options in the menus.Why you should use this mod:. Customization. Custom Troop Trees. Added forager skill so your warbands might not starve as fastHow this mod makes things fun:.

Assassinations. Civil War. Improve equipment with armor and weapon smithsGet the mod Complete Overhauls 15. Ilion - The battle for TroyIf that’s Achilles then everyone is aiming way too high.Ilion takes you back three and half thousand years to the epic battle of Troy. Now instead of hiring a warband to take over Calradia you get to fight alongside the great Greek and Trojan heroes like Achilles and Hector. Honestly it has a couple of bugs but it’s so much fun to shoot Achilles in the ankle instead of the pansy Paris killing him that you can look past the river funky-ness. Also the custom battles are great, Ajax vs 100 men etc.Why you should use this mod:.

Historically punctual armor and weapons. It includes a bunch of the heros. Every faction has unique troopsHow this mod makes things fun. You can make your own custom battles. Play as Galations, Spartans, or Myrmidons. Play out the movieGet the mod here - 14. The Last Kingdom.

The Last Kingdom is based on the book series, The Saxon Stories, by Bernard Cornwell. If you want to play as Uthir from the hit Netflix show, “The Last Kingdom,” now’s your chance. Or if you love the show but have trouble keeping up with the locations, then play the game and you’ll have a map.

Either way there are Angles, or Saxons to kill and glory to be won.Why you should use this mod:. Play through the story of the famous book series and hit show. Massive new map as well as many features not found in the base game.

New MusicHow this mod makes things fun:. New Bandits and Mercenaries to kill. “Tons of new items. Weapons, armours, (a few) horses and LOTS of Axes!”. Lots and Lots of Gore to be had while uniting EnglandGet the modNow we finally know where all those weird sounding towns are.

Bellum ImperiiUnfortunatley this video won't embed but it's still worth checking outBellum Imperii is a beautiful overhaul that uses Brytenwalda as a base but instead of Britain is focuses on the Roman Empire. The map is around the Mediterranean sea during Marcus Aurelius reign of the Roman Empire.

It includes 24 factions, 42 Towns, 69 'Forts' and 212 Villages. Do you have what it takes to save Rome, or destroy it?Why you should use this mod:. Play across Europe, Northern Africa, and Eastern Asia.

1000’s of new items. Hundreds of new troopsHow this mod makes things fun:. Command your own roman legion. You get to Sack Rome at the height of its power. If you’re good you could marry Queen CleopatraGet the modNo one said sacking rome would be easy. A New Dawn starts from the Floris Mod Pack, which alone is full of great mods, but then it includes tons of new content. A New Dawn also introduces minor factions which don’t have their own lands yet but you can join them or convince them to join you in order to start your own faction.

Then they revamped all the troop trees and added a bunch of new ones, including some exotic animals to ride. All in all, if you haven’t tried it yet, it will make Warband feel like a new game in this new year.Why you should use this mod:. 11 minor factions. 3000 new items. 500 new troopsHow this mod makes things fun:.

Larger armies. Revamped armor and health so you live longer to dish out more death. Elephants to ride!Get the modThis doesn’t add much content but it’s an awesome screenshot from the game.

Empire III Ver 1.90fullTrebuchets reinvented warfare in real life, they reinvent warfare in Warband as well.Empire III takes you to a whole new land full of monsters, machines, ships and 17 factions all vying for power. This mode uses some great mods that add war machines like trebuchets and catapults as well universities and stuff like banking. Also you can start your own faction off the bat or start at the bottom and work your way up, the choice is yours. Be wary though, because once you’ve destroyed a faction, it might not stay dead if any survivors can flee.Why you should use this mod:. Catapults.

180 New Units. Banking, Crafting, Guilds, etc.How this mod makes things fun:. Piracy/ sea battles are always fun. Gambling. Start as a king/queen or prince/princessGet the mod 10. Rise of the Undead.

Rise of the Undead gives you the opportunity to play as the villain for a change instead of the hero. In this dark fantasy mod there’s a new legion of undead that you can either fight against or control as your own. Now in the land of Amalthea you can use your legions of the dark to bring the five squabbling kingdoms of men to their knees. Do you have what it takes to rise past the rank of Dark Lord?Why you should use this mod:. Whole new type of story.

Dark Ambiance of Battles. New Kingdoms and troopsHow this mod makes things fun:. Play as the bad guy and destroy mankind. Control undead. Seriously you’re the bad guy, it doesn’t get much more fun than thatGet the modThese are your minions, take care of them and they’ll take care of you. Who am I kidding? It’s a skeleton.Wreak havoc!

Brytenwalda Reworked v27 May 29 2017. Brytenwalda is a fantastic overhaul mod that takes you out of Calradia and into the lands of Great Britain circa 670 AD. It was made by a team of historians that take their craft seriously, so all the towns have appropriate names and the rulers you fight for and amongst were all real people. The original Brytenwalda started in 2011 and this is the latest version which adds some content and improves on many aspects of the game like quests and commands. So if you haven’t yet, or have but want an improved experience, grab your sword and prepare to fight Saxons, Picts, and Irish alike.Why you should use this mod:. Historically accurate british isles. Fixed questing.

Two new training companions to help you level the troopsHow this mod makes things fun:. Play as anglo-saxon, pict, irish, gaul, each with specific traits and troops.

Experience history and british culture through a game much more accurate than Assassin’s Creed. New Flails to bash heads in with!Get the modEven in old Britain, somethings never change.

Medieval Conquests. What’s better than conquering all of medieval europe? Conquering it with your friends! That’s right Medieval Conquests has a co-op feature that will allow you to play alongside your friends instead of just fighting them in custom battles.

Besides that it’s also huge with 42 independant factions alone! This mod makes Mount and Blade: Warband play like what Medieval: Total War wishes it was.Why you should use this mod:. Play across Europe. New units that match actual historic units. Hundreds of cities to conquerHow this mod makes things fun:. Play Co-op with your friends!. New events to play through.

42 Factions to choose fromGet the modBring me that horizon! As in off the other deck, as in sail away! Perisno - The New Beginning (v. Perisno was one of the first major overhauls for Warband loosely based one a Lord of the Rings style fantasy world. If you are new to Warband start with the original Perisno HERE. The New Beginning is a spin-off of the original Perisno so instead of the massive land of Perisno you’re on a smaller resource rich island. All of the original countries of Perisno are fighting over this new island of great value and trying to control it.

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You can either help the individual factions like elves, humans, or dwarves, or decide to take it for yourself. It is a new beginning after all.Why you should use this mod:.

Smaller overhaul that doesn’t take as much time to beat. Play as elves or dwarves.

You get to decide which factions are on the islandHow this mod makes things fun:. Giant companions!. More open land battles and skirmishes. Fast paced gameplay!Get the modThe best strategy is to run from the white knights.

Skilled Magic Calradia v.0.9.6 (171)Need I say more?This is a massive mod to bring magic to Calradia. It includes more than just the spells and the effects, but the schools of magic with branches there-in, not to mention weapons and armor befitting a wizard of your talents. The magic makes a whole new gameplay experience because you can now target several troops at once with one spell instead of just shooting one arrow at a time.

Also it expands the existing world dramatically with hundreds of new named NPCs as well as almost five hundred villages in general.Why you should use this mod:. Cast spells. Hundreds of new items.

10 new schools of magicHow this mod makes things fun:. Summon skeletons. Teleport your enemies into the middle of your warband. Have your enemies fight for youGet the modUse your warband of mages to let loose the tides of blood. Sevenheart is so much more than just a story and content mod for Warband, it also revamps the already revolutionary combat system. The dynamic storyline is full of intrigue and betrayal just like you’d expect from an RPG in 2019. Sevenheart also enriches the lore of the land with legends that can lead to real quests and adventures instead of the boring, old favors and missions of the original game.

Be prepared for an actually competent AI where you are going to have to use tactics and ambushes to earn your victories.Why you should use this mod:. Revolutionized combat system. Improved AI. Real storylineHow this mod makes things fun. Worldbuilding actually gets you invested. Assassins.

AmbushesGet the modIn true RPG fashion you get get camp with your band of brothers. The Bones of Ragnvald. The Bones of Ragnvald is more than just a complete overhaul of the game itself. You now get to play in new lands with new countries and cities and troops. Also it’s story driven so it feels more like a RPG with a story elements and dark magic to contend with. This medieval fantasy mod takes you across the land in a sweeping story, but you still get to hire the warband you love in order to sack cities, loot villages, and stop the skeleton king, Ragnvald.Why you should use this mod:. New land to discover.

In-depth story. New scenesHow this mod makes things fun:. Voice acted intro.

Skeletons. Dark MagicGet the modThis mod also has amazing custom scenes! Multiplayer Mods 3. 'Rule number one. You will die!' CRPG is a massive overhaul of the online experience with Mount & Blade: Warband.

It gives hundreds of item possibilities and an engenius currency system. Like any great mercenary you have to kill to earn gold, then use that gold for better weapons and gear. Be warned though, if you die you will lose your gear. Also, as you play and get kills you will level up and have persistent stat increases just like the single player game, but these stats holdover across other multiplayer battles.Why you should use this mod:. Persistent Stats. Online Currency system based solely on skill.

3 separate servers, North America, Europe, and ChinaHow this mod makes things fun:. As you get kills you level up and get stronger. Great online combat simulator. Earn money for hundreds of unique itemsGet the modcRPG has immense epic battles all with real people. Nord Invasion is a hugely popular multiplayer mod that allows you to take up arms with your fellow players to fend off the Nord Invasion.

It has persistent stats and money just like cRPG but instead of just fighting other players you get to team up against a strong AI to stop wave after wave of invaders. This mod is great for playing with a few friends and wreaking havoc on some poor invaders.Why you should use this mod:.

Multiplayer Player Vs. Environment (PvE) mod. Persistent stats and currency.

In depth class and skill systemHow this mod makes things fun:. Huge tournaments to test your skills against your friends.

Auction system allows you to trade your spoils. Craft your own gear!Get the modWave after wave of invaders shall perish under your sword. Up-and-Coming mods 1. Rise of Islam 634 A.D.You can try to take the ancient walls of great cities like Jerusalem and AleppoThe Rise of Islam takes place 158 years after the fall of the Western Roman Empire. You can join the Caliphate of Rashidun, Eastern Roman Empire or one of the other factions of the holy land to push your faith and rule on the land. The middle east is in turmoil and you can start as a wandering adventurer or a faction ruler in an attempt to claim the lands for your God. It’s your turn to change history forever, time will tell if it’s for better.

Coming February 28Why you should use this mod:. Historically accurate. Story Driven. Tons of new units, gear, and peopleHow this mod makes things fun:. Rewrite history.

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Start Islamic faith or stop it before it can begin. One of the bloodiest era’s of human history, now you get to live itGet the mod Bonus: Sparta (ex The Peloponnesian War)You can almost hear them yelling, “This is Sparta!! And Argos, and Athens, and Thebes.”This mod brings you to the heart of the Peloponnesian War, or the war between Sparta and Athens. It incorporates 10 factions throughout ancient Greece all vying for dominance. It will include all historically accurate gear and ships because it wouldn’t be ancient Greece without those great ramming navies. This is a mod to keep an eye out for since it hasn’t been released yet, but the creator is hopeful for some time early this year.Check the mod outThe map is also going to be huge, so don’t think you can conquer it all in an afternoon.

Mount And Blade Warband How To Become King Of An Existing Faction

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