.: February 26, 2008. WW: March 3, 2008Mode(s),Neverwinter Nights 2 is a developed by and published by It is the sequel to 's, based on the. Neverwinter Nights 2 utilizes an adaptation of the Dungeons & Dragons. Players create to represent themselves in the game, using the same character creation rules as found in the Dungeons & Dragons game. They may gain the assistance of additional members, and they eventually acquire a that can be used as a base of operations. Neverwinter Nights 2 is set in the —in and around the city of.
The story is mostly unrelated to Neverwinter Nights and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as 'silver shards' and their connection to an ancient, evil spirit known as the King of Shadows.Neverwinter Nights 2 went into development in July 2004. This sequel was designed with the, also used by its predecessor, and the game's toolset was included in the game's release for players to use in designing their own adventures. The game's design team drew upon older role-playing video games, and decided that the player character would have to earn the respect of others by the things the character does. The game was also designed to be playable with other players online in a cooperative fashion. The game was released in October and November 2006. Official multiplayer support for the game was suspended in December 2012. In response, the Neverwinter Nights 2 community developed several initiatives by which players can continue to play the game online.Reviews of Neverwinter Nights 2 were generally positive.
Reviewers were pleased with the changes that had been made from the first game in the series, especially regarding the storyline and party management. The game won 's Best Story award for 2006.
Neoseeker Forums » Mac Games » Neverwinter Nights 2 » Race Editor. Jump to another forum: Powered by neoforums. Creating A Balanced Character In Neverwinter Nights: How To Choose A Race For Your Character Neverwinter Nights / By theinkandpen (Robert Mullon) / GameName, PC, RPG Games Before starting to pick your race and class, you should have thought what kind of character you want to play and what strength and weaknesses he/she might have.
One of the most commonly raised complaints about the game was the presence of numerous in its initial release. Two official expansions and one official adventure pack have been released for the game: in 2007, in 2008, and in 2009.
See also:Neverwinter Nights 2 is played in the from a, where the player controls a hero and his or her attendant party. As a based on the, players build a in accordance with the character creation rules of Dungeons & Dragons, which includes selecting a and, then assigning. There are sixteen races and twelve classes available, including the and the, as well as an additional seventeen classes. Neverwinter Nights 2 makes use of the introduced in Dungeons & Dragons, where a or random number is used to determine the probability and effectiveness of every action, including attacks. The player character can recruit companions during the campaign, and may form a with up to three of them. Party members can be controlled directly by the player or given orders dictating how to behave in combat. An in-game screenshot.
The and his are in the middle of the screen. The is around the border, with a, dialogue box, and a variety of.The game is set in the. The party is able to explore various areas of —including its, forests, and dungeons—while earning and treasure by defeating and completing. The entire party collaborates during combat, with characters' behavior determined by their class and abilities. Upon gaining specified amounts of experience, characters, allowing them to earn new abilities such as. Some races, like the, are more powerful than others and require characters to accumulate more experience to earn levels. Characters can access, more specialized versions of base classes, by fulfilling certain requirements.
The warpriest, for example, is available to divine spellcasters such as after they have reached a set level of power. Items such as weapons, armor, potions, and scrolls can be used or equipped by characters, and some equipment changes will affect a character's appearance. As the game progresses, the player character acquires a that can be used as a base of operations. Initially, the keep is in a state of disrepair and must be refurbished using party funds. As the keep is improved, it can generate income and gain stronger defenses to repel. Such as equipment vendors can be recruited to work at the keep, and the player must manage the training of guards and the allocation of resources.Before the online component was disabled (see below), the campaign of Neverwinter Nights 2 could be played with other players, but only from the beginning of the storyline. The rules could be modified for multiplayer games, such as deactivating.
A community account was required to play online, and players were able to search for game servers matching their style of play. Players could upload and play online created with the Electron toolset, which is included with the Windows version of the game. Story Setting and characters.
Neverwinter Nights 2 Races Of Faerun
The game's opening, portraying the main antagonist, the King of Shadows (left), in battle with the Ammon Jerro.Neverwinter Nights 2 is composed of three distinct. The game's first act begins in the village of West Harbor, where the player's character was raised as an orphan by the Daeghun. After a festival, the town is attacked by a group, led by a, in search of an unnamed object. Afterward, the character is sent by Daeghun to retrieve a mysterious silver shard from a nearby cave, which was left there years earlier after the defeat of the King of Shadows. The character then sets out for Neverwinter, meeting other adventurers along the way, several of whom are available for recruitment.
In Neverwinter, Daeghun's half-brother Duncan offers a more comprehensive explanation of the situation. In Neverwinter, Duncan instructs the party to speak with Aldanon, a sage who reveals the shard's connection with a dead and his descendant, a farmer named Shandra Jerro. However, the githyanki kidnap Shandra and the player character must rescue her. At the end of Act I, the party dispatches the githyanki, rescues Shandra, and learns of the origin of the shards.In act two, the party discovers that an evil wizard, Black Garius, is plotting to subsume the power of a powerful entity known as the King of Shadows. The party interrupts Garius during the scheme and Garius is apparently killed. As a reward, the protagonist earns a title of and is awarded a stronghold, Crossroads Keep, by Neverwinter's political leader,.
After tracking down Ammon Jerro, the warlock who fought the King of Shadows and the grandfather of Shandra Jerro, the player character learns that the King of Shadows was once known as the Guardian, a powerful creation of the ancient fallen empire of. The Guardian was corrupted after tapping into a dark magical energy called the Shadow Weave. Thereafter the Guardian destroyed Illefarn in a misguided attempt to protect it.
Ammon is initially unwilling to help the player character, but after inadvertently slaying his descendant Shandra, he repents and joins the party.Act three introduces the Shadow Reavers, a sect of powerful undead mages that include a revived Garius, still intent on resurrecting the King of Shadows. The player must prepare Crossroad Keep for imminent battle by fortifying its troops and lands. After additional shards are retrieved by defeating Shadow Reavers, the shards are reformed into a powerful unique weapon for the player character, the Silver Sword of Gith. The sword, stolen by Ammon Jerro in the first battle against the King of Shadows, is the only weapon that can resist the enemy's power. The army of the Shadow Reavers lays siege to Crossroads Keep and is repelled by the occupants. After making their way through Garius' new stronghold, the party engages the mage in a second confrontation.
After Garius is defeated, good members of the party begin the final fight against the King of Shadows. Evil and neutral characters (including the player character, if applicable) can decide to attack the King or fight alongside him. A afterwards details the battle's effect on the world, and ends on a which is continued in the. Development Neverwinter Nights 2 was unofficially announced on April 1, 2004, when an Atari employee listed the names of several games in development, including a 'NWN2' in response to an inflammatory comment on.
The company officially announced the game on August 4, 2004. Handled development of the game and BioWare, the company that created the first Neverwinter Nights, offered support and guidance to Obsidian.
The two companies collaborated in a similar manner on, an Obsidian–developed sequel to a BioWare game. BioWare joint CEO said ' Neverwinter Nights remains one of the most important titles BioWare has ever created. We certainly plan to remain involved in the production and development of Neverwinter Nights 2'. Obsidian employed several game designers from the defunct, which developed other such as, the, and the. Development of Neverwinter Nights 2 began in July 2004, when Obsidian assigned several staff members to work on the project.
Staff included, the producer of several Icewind Dale and games; Marc Holmes, art director of the first Neverwinter Nights; and, lead designer of Planescape: Torment and Knights of the Old Republic II. The Electron toolset being used to create a.BioWare provided its from Neverwinter Nights for the sequel. One of the decisions to use Aurora rather than build a new engine from scratch was the toolset—Obsidian wanted players to continue to be able to make for the game, which may not have been possible with a new engine.
BioWare made itself available to Obsidian with technical support on the engine, but Obsidian planned on completely overhauling Aurora, including its. The designers wanted to improve the visuals of the first game with additions such as better lighting and, which required significant changes to the engine. The upgraded engine was referred to as Electron.
Electron was designed to incorporate to make it compatible for a potential release, but Obsidian eventually abandoned plans for a to the system for financial reasons. The toolset that was used to create the game was also revamped, and included several additions like a customizable interface, a new dialogue format, and building assistants—similar to the found in.
Like Neverwinter Nights, the toolset was included in the game's release for players to use.Obsidian drew on older computer RPGs for inspiration on the storyline and gameplay, like and the. Obsidian CEO said 'We've been thinking about a lot of older RPGs, and we have this feeling that something has been lost with recent RPGs.' He compared Neverwinter Nights 2 to, stating that he wanted to expand upon the city of Neverwinter as Baldur's Gate II had done with its setting, Athkatla. 'We're looking at how to make Neverwinter a really intriguing place to be, and make it a place where you go and come back to and go and come back to and have it really be a center for the game,' Urquhart said. The game's story, while still revolving around the city of Neverwinter, would be unrelated to Neverwinter Nights.
Instead of starting the game as a powerful, important character, players would begin Neverwinter Nights 2 as nobodies. Obsidian wanted realism in the game and concrete consequences for the player's actions. The story would be centered on the player character, who would have to gradually earn the respect of Lord Nasher and the city of Neverwinter.At the beginning of the game, the main character will run into a person of importance and be ignored like any other lump of crap with legs.
The powerful simply don't notice those weaker than themselves. It's this kind of philosophy that promises a more cohesive story. — Dan Adams,Instead of the henchmen system used in Neverwinter Nights, Obsidian overhauled the game's party format to mimic Knights of the Old Republic II. Like the Neverwinter Nights expansion, the player would be able to recruit more than one party member.
Each character could be directly controlled, but party members would also be able to come to a player's aid even when not controlled, such as summoning a rogue to open a locked chest. Companions would have distinct personalities and their own agendas, but it would be possible for the player character to influence them. Characters can leave the party permanently under certain circumstances.
Other changes from the first game include the addition of prestige classes and more exotic races, like and.In 2012, the company providing multiplayer support for the game, was purchased. After the purchase, Glu Mobile raised the fees being charged to publishers to provide online services for their games. The new owners then shut down a number of the online services for different games, including Neverwinter Nights 2. GameSpy claimed that the developers had allowed their contracts to lapse, and, after providing free services for a time, were no longer willing to continue. Release Neverwinter Nights 2 was on October 17, 2006 and was released on October 31 in the United States, on November 3 in Europe, and on November 16 in Australia.
The Electron toolset was available early for consumers who the game through or, as well as exclusive class-specific special items. Alongside the standard version, Atari also published a. The United States and Australia 'Limited Edition' contained several physical items like a cloth map depicting the Sword Coast, as well as in-game benefits like the 'Blessed of Waukeen' feat that grants players a bonus to saving throws.
The Europe special edition was split into two separate boxes, dubbed 'Lawful Good Limited Edition' and 'Chaotic Evil Limited Edition', a reference to the Dungeons & Dragons concept of. Each box contained the collectibles available in the United States and Australia versions, as well as copies of the original Neverwinter Nights and its, and a trial code for.Atari licensed to develop a port of Neverwinter Nights 2 for the; the game was announced shortly before the Windows release. The initial announcement gave a December 2007 release date, but the port was not shipped to retailers until February 2008. It included the full version of Neverwinter Nights 2 with the exception of the editor toolkit. Atari announced in March 2008 that many of its PC games, including Neverwinter Nights 2 and its first expansion, Mask of the Betrayer, would be available online via 's service. A 'Gold Edition' bundle was also published in May 2008 containing copies of Neverwinter Nights 2 and Mask of the Betrayer. A platinum edition containing the original game and both its expansion packs was released on the Steam platform on December 27, 2010.
As of May 2013, Neverwinter Nights 2 is no longer sold through Steam.A complete edition that contains the original game and the three expansion packs ( Mask of the Betrayer, Storm of Zehir, Mysteries of Westgate) was released on on January 24, 2013. Expansions. ^ Atkinson, Greg (November 2, 2006). Archived from on November 21, 2007. Retrieved March 11, 2009. ^ Mueller, Greg (2006).
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Neverwinter Nights 2 is an Action Role-playing, Exploration, Single and Multiplayer video game developed by Obsidian and published by Atari. The game is a sequel to BioWare’s Neverwinter Nights and focuses on Fantasy, role-playing and Dungeons and Dragons. It takes place in a fantasy world and lets you create your avatar with lots of accessories to present yourself in the world.
The game includes six different races and twelve character classes. It played from top-down and third-person perspective. Explore the game world, exciting landscapes, fight against enemies, and complete all challenging quests.
The game rewards you with experience points as you complete a goal and can use to unlock side-quests and classic weapons. Your character is armed with a sword that can be used to slay enemies. Play solo or with your friends and other players it’s on you. Neverwinter Nights 2 includes enhanced mechanics, detailed environment, addictive gameplay and brilliant sounds. Try it out, and you’ll enjoy it.